||Houses 30 people.
||Produces 80 bushels of food per hour (each person eats 1/4 of a bushel an hour)
||Reduces building construction costs by 4 * (Factories / Total Land)% to a maximum of 75% bonus
Reduces re-zoning costs by 3 * (Factories / Total Land)% to a maximum of 75% bonus
||Reduces Military Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus. Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races.
||Produces 60 ore per hour
||Produces 15 gems per hour
||Produces 45 platinum per hour
||Produces 50 lumber per hour
||Produces 25 mana per hour
||Each dock produces, on average, 1 boat every 20 hours. Each dock also produces the equivalent of 35 bushels an hour due to fishing gains. Each dock will protect 2.5 boats you own from being sunk.
||Increases Defensive Power by 1.75 * (Guard Towers / Total Land)% to a maximum of 35% bonus
||Increases Offensive Power by 1.75 * (Gryphon Nests / Total Land)% to a maximum of 35% bonus
||Gives 20 peasants .75 defense each
Reduces losses on failed spy operations by 3 * (Forest Havens / Total Land)% to a maximum bonus of 30%
Reduces fireball damage by 8 * (Forest Havens / Total Land) % (based on total population at home), to a maximum bonus of 80%
Reduces stolen platinum by 8 * (Forest Havens / Total Land) %, to a maximum of -80% stolen.
||Increases Wizard Strength refresh rate by 1% for every 10% guilds, up to a refresh bonus of 2%
Decreases cost of Wizards and ArchMages by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%
Decreases cost of spells by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%
||Increases ALL Castle Bonuses by 2.75 * (Masonries / Total Land)%, no maximum
Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction
||Reduces casualties on offense by 4 * (Shrines / Total Land)% to a maximum of 80% bonus
Increases chance of hero level gain by 2 * (Shrines / Total Land) % to a maximum of 40% bonus
Increases Hero Bonuses by 2 * (Shrines / Total Land) % to a maximum bonus of 40%
||Houses 36 trained or training military units. Does not increase capacity as other buildings do for population bonuses.
||Produces EITHER Schools/2 research points OR Schools * (1 - (Schools / Total Land)), whichever is HIGHER.
||Increases population growth rate by 6 * (Temples / Total Land)%
Reduces defensive bonuses of a target dominion during invasion by 1.5 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 25%)